We haven’t done a lot of blogging recently, but for a good reason; there’s an inverse relationship between how often we post blog entries and how busy we are trying to do something interesting. Now we’ve done it, we can talk about it, and today, we can launch it!
Procedural audio is a big area of research for us, which we have discussed in previous blog entries about aeroacoustics, whistles, swinging swords , propellers and thunder. This is sound synthesis, but with some additional requirements. Its usually intended for use in interactive content (games), so it needs to generate sound in real-time, and adapt to changing inputs.
There are some existing efforts to offer procedural audio. However, they usually focus on a few specific sounds, which means sound designers still need sound effect libraries for most sound effects. And some efforts still involve manipulating sound samples. Which means they aren’t truly procedural. But if you can create any sound effect, then you can do away with the sample libraries (almost) entirely, and procedurally generate entire auditory worlds.
And we’ve created a company that aims to do just that. Nemisindo, named after the Zulu for “sounds/noise” offer sound design services based on their innovative procedural audio technology. They are launching a new online service, https://nemisindo.com, that allows users to create sound effects for games, film and VR without the need for vast libraries of sounds.
The following video gives a taste of the technology and the range of services they offer.
Nemisindo’s new platform provides a browser-based service with tools to create sounds from over 70 classes (engines, footsteps, explosions…) and over 700 preselected settings (diesel generator engine, motorbike, Jetsons jet…). It can be used to create almost any sound effect from scratch, and in real-time, based on intuitive controls guided by the user.
If someone wants a ‘whoosh’ sound for their game, or footsteps, gunshots, a raging fire or a gentle summer shower, they just tell the system what they’re looking for and adjust the sound while it’s being created. And unlike other technologies that simply use pre-recorded sounds, Nemisindo’s platform generates sounds that have never been recorded, a dragon roaring, for instance, light sabres swinging and space cannons firing. These sound effects can also be shaped and crafted at the point of creation by the user, breaking through limitations of sampled sounds.
Nemisindo has already caught the attention of Epic Games, with the spinout receiving an Epic MegaGrant to develop procedural audio for the Unreal game engine.
The new service from Nemisindo launches today (18 August 2021) and can be accessed at nemisindo.com. For the first month, Nemisindo is offering a free trial period allowing registered users to download sounds for free. After the trial period ends, the system is still free to use, but sounds can be downloaded at a low individual cost or with a paid monthly subscription.
We encourage you to register and check it out.
The Nemisindo team can be reached at firstname.lastname@example.org .