The State of the Art in Procedural Audio

I am pleased to announce that we have just published a large review article on procedural audio.

Procedural audio refers to the real-time generation of sounds that can adapt to changing input parameters. In its pure form, no recorded samples are stored, sounds are generated from ‘scratch’. This has huge benefits for game audio and VR, since very little memory is required, and sound generation can be controlled by the game or virtual environment. We have talked about procedural audio a few times before on this blog.

This review article is by Pedro Pestana of the Catholic University of Portugal, and Dimitris Menexopoulos and Josh Reiss, both from Queen Mary University of London and part of the research team behind this blog.

The article, published in the Journal of the Audio Engineering Society is quite a large one attempting to cover the state of the whole field. Its also a bit of an homage to all the great researchers that created it all.

Here’s the article, http://www.aes.org/e-lib/download.cfm/22346.pdf?ID=22346

With associated webpage https://dmenex.github.io/proceduralaudioreview/

And youtube video

Enjoy!