Exciting research position with the intelligent sound engineering team

The Intelligent Sound Engineering team (the people behind this blog) are part of the prestigious Centre for Digital Music (C4DM) at Queen Mary University of London. And we are pleased to announce that we have another R&D position opening up, related to machine learning and audio production. This position is for a collaborative project with a fast-growing London-based start-up in the music production sector.
The position can be offered for either a post-doctoral or graduate research assistant, and can be either full- or part-time, and there is some flexibility in terms of salary and other aspects. Closing date for applications is May 1 2024.

Full details, including instructions on how to apply, can be found here
https://www.qmul.ac.uk/jobs/vacancies/items/9609.html

And some summary information is given below.
Thanks!


Contact Details: Joshua Reiss– Professor Of Audio Engineering at joshua.reiss@qmul.ac.uk

About the Role: The School of Electronic Engineering and Computer Science at Queen Mary University of London is looking to recruit a part-time Research Assistant for the project Music Production Style Transfer (ProStyle). The role is to investigate machine learning approaches by which a production style may be learnt from examples and mapped onto new musical audio content. The work will build on prior work in this area, but the Research Assistant will be encouraged to explore new approaches.

About You: Applicants must hold a Master’s Degree (or equivalent) in Computer Science, Electrical/Electronic Engineering or a related field. They should have expertise in audio processing, audio programming, music production and machine learning, especially deep learning. It would also be desirable for applicants to have publications in leading journals in the field.

Congratulations, Dr. Marco Martinez Ramirez

Today one of our PhD student researchers, Marco Martinez Ramirez, successfully defended his PhD. The form of these exams, or vivas, varies from country to country, and even institution to institution, which we discussed previously. Here, its pretty gruelling; behind closed doors, with two expert examiners probing every aspect of the PhD. And it was made even more challenging since it was all online due to the virus situation.
Marco’s PhD was on ‘Deep learning for audio effects modeling.’

Audio effects modeling is the process of emulating an audio effect unit and seeks to recreate the sound, behaviour and main perceptual features of an analog reference device. Both digital and analog audio effect units  transform characteristics of the sound source. These transformations can be linear or nonlinear, time-invariant or time-varying and with short-term and long-term memory. Most typical audio effect transformations are based on dynamics, such as compression; tone such as distortion; frequency such as equalization; and time such as artificial reverberation or modulation based audio effects.

Simulation of audio processors is normally done by designing mathematical models of these systems. Its very difficult because it seeks to accurately model all components within the effect unit, which usually contains mechanical elements together with nonlinear and time-varying analog electronics. Most audio effects models are either simplified or optimized for a specific circuit or  effect and cannot be efficiently translated to other effects.

Marco’s thesis explored deep learning architectures for audio processing in the context of audio effects modelling. He investigated deep neural networks as black-box modelling strategies to solve this task, i.e. by using only input-output measurements. He proposed several different DSP-informed deep learning models to emulate each type of audio effect transformations.

Marco then explored the performance of these models when modeling various analog audio effects, and analyzed how the given tasks are accomplished and what the models are actually learning. He investigated virtual analog models of nonlinear effects, such as a tube preamplifier; nonlinear effects with memory, such as a transistor-based limiter; and electromechanical nonlinear time-varying effects, such as a Leslie speaker cabinet and plate and spring reverberators.

Marco showed that the proposed deep learning architectures represent an improvement of the state-of-the-art in black-box modeling of audio effects and the respective directions of future work are given.

His research also led to a new start-up company, TONZ, which build on his machine learning techniques to provide new audio processing interactions for the next generation of musicians and music makers.

Here’s a list of some of Marco’s papers that relate to his PhD research while a member of the Intelligent Sound Engineering team.

Congratulations again, Marco!