The 142nd AES Convention was held last month in the creative heart of Berlin. The four-day program and its more than 2000 attendees covered several workshops, tutorials, technical tours and special events, all related to the latest trends and developments in audio research. But as much as scale, it’s attention to detail that makes AES special. There’s an emphasis on the research side of audio topics as much as the side of panels of experts discussing a range of provocative and practical topics.
It can be said that 3D Audio: Recording and Reproduction, Binaural Listening and Audio for VR were the most popular topics among workshops, tutorial, papers and engineering briefs. However, a significant portion of the program was also devoted to common audio topics such as digital filter design, live audio, loudspeaker design, recording, audio encoding, microphones, and music production techniques just to name a few.
For this reason, here at the Audio Engineering research team within C4DM, we bring you what we believe were the highlights, the key talks or the most relevant topics that took place during the convention.
The future of mastering
What better way to start AES than with a mastering experts’ workshop discussing about the future of the field? Jonathan Wyner (iZotope) introduced us to the current challenges that this discipline faces. This related to the demographic, economic and target formatting issues that are constantly evolving and changing due to advances in the music technology industry and its consumers.
When discussing the future of mastering, the panel was reluctant to a fully automated future. But pointed out that the main challenge of assistive tools is to understand artistry intentions and genre-based decisions without the need of the expert knowledge of the mastering engineer. Concluding that research efforts should go towards the development of an intelligent assistant, able to function as an smart preset that provides master engineers a starting point.
Virtual analog modeling of dynamic range compression systems
This paper described a method to digitally model an analogue dynamic range compression. Based on the analysis of processed and unprocessed audio waveforms, a generic model of dynamic range compression is proposed and its parameters are derived from iterative optimization techniques.
Audio samples were reproduced and the quality of the audio produced by the digital model was demonstrated. However, it should be noted that the parameters of the digital compressor can not be changed, thus, this could be an interesting future work path, as well as the inclusion of other audio effects such as equalizers or delay lines.
Evaluation of alternative audio mixing interfaces
In the paper ‘Formal Usability Evaluation of Audio Track Widget Graphical Representation for Two-Dimensional Stage Audio Mixing Interface‘ an evaluation of different graphical track visualization styles is proposed. Multitrack visualizations included text only, different colour conventions for circles containing text or icons related to the type of instruments, circles with opacity assigned to audio features and also a traditional channel strip mixing interface.
Efficiency was tested and it was concluded that subjects preferred instrument icons as well as the traditional mixing interface. In this way, taking into account several works and proposals on alternative mixing interfaces (2D and 3D), there is still a lot of scope to explore on how to build an intuitive, efficient and simple interface capable of replacing the good known channel strip.
Perceptually motivated filter design with application to loudspeaker-room equalization
This tutorial, was based on the engineering brief ‘Quantization Noise of Warped and Parallel Filters Using Floating Point Arithmetic’ where warped parallel filters are proposed, which aim to have the frequency resolution of the human ear.
Thus, via Matlab, we explored various approaches for achieving this goal, including warped FIR and IIR, Kautz, and fixed-pole parallel filters. Providing in this way a very useful tool that can be used for various applications such as room EQ, physical modelling synthesis and perhaps to improve existing intelligent music production systems.
Source Separation in Action: Demixing the Beatles at the Hollywood Bowl
Abbey Road’s James Clarke presented a great poster with the actual algorithm that was used for the remixed, remastered and expanded version of The Beatles’ album Live at the Hollywood Bowl. The method achieved to isolate the crowd noise, allowing to separate into clean tracks everything that Paul McCartney, John Lennon, Ringo Starr and George Harrison played live in 1964.
The results speak for themselves (audio comparison). Thus, based on a Non-negative Matrix Factorization (NMF) algorithm, this work provides a great research tool for source separation and reverse-engineer of mixes.
Other keynotes worth to mention:
The rest of the paper proceedings are available in the AES E-library.